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Backbone game endings
Backbone game endings







backbone game endings

backbone game endings

You play as Howard Lotor, a raccoon private investigator hired for what he thinks will be a standard infidelity case. Every place you go feels distinct, and I only wish that you were able to visit more of Vancouver on that note, I’m sure locals will enjoy seeing their city represented so lovingly in pixel form.

backbone game endings

The art design alone is stunning when you walk through a neighborhood like Granville or Gastown and see all the little details, like characters milling about outside a movie theater or a person working at a sewing machine in an apartment above a dress shop. The atmosphere is fantastic and helps sell the look and feel of the city as you explore its various districts. Backbone features a lovely mix of beautiful pixel art and 3D visual effects, like reflections in puddles of water or raindrops hitting the screen. Let’s start by talking about those visuals since they are likely the first thing people will notice. But is the game’s story a match for its visuals? Set in a dystopian version of Vancouver populated by anthropomorphic animals and featuring some gorgeous pixel artwork, Backbone immediately captured my attention the first time I saw it.

#Backbone game endings how to

“A dark night in a city that knows how to keep its secrets….” Okay, that’s actually the introduction to the Guy Noir segment on A Prairie Home Companion, but it’s still an apt description of the mood developer EggNut is going for with their new detective game, Backbone.









Backbone game endings